Patch Notes: PlayStation 5 US 1.04 EU 1.03 JP 1.02 - New UI launch icon. - Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality. - Updated some menu icons with new graphics. - Added a couple of new enemies to some of the dungeons related to item lore. - Health Flask can now temporarily be poisoned so if you use it, you will lose health instead of gaining health. You are notified when this happens with a visual and audio cue. - Some treasure chests can now do a mixture of things when opening. They can randomly either, do nothing, damage player, or give some health or magic. - Reworked how some treasure chests function. Some now have a lock on them that you have to destroy to open it. - Added a new kicking functionality for treasure chests. - Added an arm model to the shield model/animation. - Added a sound effect if missing an attack on an enemy. - There is now also an audio cue instead of just a visual cue when detecting a monsters weakness. - Monster health bars can no longer be seen from far away. They now come into view as you move closer to a monster. - Some Slime monsters have skeletal remains attached to them, those remains now have a slight animation to them. - The Continue button on the Main Menu is disabled until you start a New Game. - Added the new monsters in the Collections on the Main Menu. (Not required to unlock trophy) - Added an audio cue instead of just damage text when you do a critical hit to a monster. Fixes: - Fixed an issue where two levers on Dungeon01 were not triggering controller haptics. - Fixed an issue where Spore item on Inventory Screen wasn't viewable on Dungeon05. - Fixed a monster that was not displaying a weakness icon when detected. - Fixed an issue where Shield and Daggers would not initialize when first loading Dungeon11.